Wednesday, 10 October 2012

Introduction

In response to ever-advancing technology as well as related shifts in society and culture, the educational paradigm is slowly, but surely, changing.  The needs and learning styles of 21st century learners are currently at the forefront of educational goals.  Reaching these goals does not necessarily mean that current or past teaching methods become obsolete.  Rather, there is a need to add to or adapt traditional practices through technology integration.  However, it is also necessary to ensure that teaching, learning and assessment reflect skills in collaboration, communication, creativity, innovation and in problem-solving.  These are the skills required of 21st century learners (Trilling and Fadel, 2009). Prensky (2007) claims that to improve education and make learning an engaging process educators have to “invent radically new ways of learning” (p.18) and that “Digital Game-Based Learning is one of these ways” (p.18).  Digital Game-Based Learning is gaining significant international attention in the field of education making this a popular and important topic of research (Huang & Wu, 2012).